Block Rain
Block Rain
Clear rows of falling blocks to unlock your cache.
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A well ten blocks wide and twenty rows deep. Blocks fall from the top. Slide and turn each one so it fills whole rows. Left and right arrows slide, up or X turns clockwise, Z turns counterclockwise, down drops faster, and space drops the block at once.
A well ten blocks wide and twenty rows deep, played by a robot. You choose each block it gets from the gallery above the board, with a tap or the number keys 1 to 0. Bury the robot by filling the well to the top.
Drag sideways to slide, tap to turn, swipe down to drop. Arrow keys and space work too.
Tap a block in the gallery, or press its number, to choose what the robot gets next. You can change your mind until it lands.
Keyword
This is a preview. A real cache reveals the owner's coordinates or keyword.
You deal, the robot plays.
This cache turns the game around. A robot slides, turns and drops every block, and you choose which block it gets next from the gallery above the board: tap a block, or press its number key, 1 to 0. Each block in the gallery shows how many are left in the stash. When the whole stash is used up, it fills up again.
You can change your choice until the robot's block lands. If the robot plans ahead, it already knows the next block you dealt, which the Next box shows.
The robot makes one move at a time, at a steady beat, and drops a block as soon as it is where it wants it. Full rows still clear for the robot, and every 10 rows the blocks fall faster. Some robots also tire with every block, so their blocks fall a little faster each time.
You win when the robot's stack reaches the top: a new block has no room to appear, or a block lands entirely above the board. The goal above the board says how many blocks you have to do it. If the robot places them all, the run is over. Your deal is checked by the server when the robot tops out. The game pauses when you switch away from the page.
Fill whole rows to clear them.
Blocks fall one at a time into a well ten squares wide. Above the board you see which block comes next: in a box, or in a gallery of every block with how many are left, the next one ringed. Slide and turn each one before it lands. When a row is filled from wall to wall it clears, and everything above it drops down a row.
On a phone, drag sideways to slide the block one column at a time, tap to turn it, drag down slowly to drop it faster, and swipe down quickly to drop it at once. The Buttons switch adds an on-screen pad if you prefer buttons. On a keyboard, the left and right arrows slide, up or X turns clockwise, Z turns counterclockwise, down drops faster, and space drops the block at once. P pauses.
A block that lands can still slide or turn for half a second. The dashed outline shows where it will land.
Clearing one row scores 100 points, two at once 200, three 400, and four 800. Every 10 rows the level goes up and the blocks fall faster. Some caches also speed up a little with every block.
The run ends when a new block has no room to appear at the top. Reach the goal shown above the board to unlock the reveal. The game pauses when you switch away from the page, and your run is checked by the server as you play.
Sound and vibration are off until you turn them on.