Cache Ball
Cache Ball
Roll nine balls into the rings and reach the target score to unlock your cache.
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An arcade lane seen from the player's end, with a ring board at the top worth 10 to 50 points and two 100 cups in the corners. Flick up the lane to roll, or use the keyboard: Left and Right move the ball, A and D turn the aim, and holding Space or Enter swings the power meter until you let go.
Touch: put your finger on the lane by the ball and flick up in one quick motion. Lean the flick to aim, and flick faster to roll harder.
Mouse: press on the lane by the ball, drag up and let go in one quick motion. Keys: Left and Right move the ball, A and D aim, and holding Space swings the power meter until you let go.
Keyword
This is a preview. A real cache reveals the owner's coordinates or keyword.
Roll it up, drop it in.
You get nine balls. Each one rolls up the lane, jumps the hump and lands on the ring board. The rings are worth 10, 20, 30, 40 and 50 points, and the two small cups in the top corners are worth 100. A ball that does not make it over the hump rolls back and scores nothing.
To throw on a touch screen, put your finger down near the bottom of the lane where you want the ball to start, and flick up in one quick motion. With a mouse, press, drag up and let go the same way. The aim is the line from where you pressed to where you let go: straight up rolls straight, and leaning the flick to one side angles the ball. The dots from the ball show that aim while you drag. The speed of the flick at the moment you let go sets how hard the ball rolls. If you stop, drag sideways or pull back down before letting go, nothing is thrown and you can try again.
On a keyboard, Left and Right move the ball across the foul line, and A and D (or Shift with Left and Right) turn the aim. Hold Space or Enter and the power meter swings up and down while the aim line sways a little. Let go to roll: that moment picks both the power and the aim.
A soft, straight roll up the middle drops into the 30, and it is the safe play. Throw a little firmer for the 40 and the 50; the 50 also comes off a firm roll angled into a rail that banks it back to the middle. The 100 cups in the top corners take a firm roll angled across the lane from the far side. Throw too hard and the ball slams the net and drops into the low rings.
After the ninth ball your tickets feed out, one ticket for every 10 points. Reach the owner's target score to unlock the reveal. Miss it and you can start over with a new game.
Your balls are saved on this device as you roll, when device storage is available, so a reload picks up where you left off. Sound is off until you turn it on with the speaker button, and Camera motion turns the camera's follow shot on or off.