Cache Man
Cache Man
Clear the maze of ammo cans to unlock your cache.
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A maze seen from above. Cache Man eats the ammo cans along the paths while four muggles chase him. Arrow keys or W, A, S and D steer; a swipe on the board steers too. P pauses.
Swipe on the board to steer. Arrow keys and W, A, S, D work too.
Keyword
This is a preview. A real cache reveals the owner's coordinates or keyword.
Clear the maze, dodge the muggles.
Steer Cache Man along the paths and eat every ammo can. Each can is worth 10 points. The four muggles chase you, each in its own way: one heads straight for you, one cuts you off ahead, one comes round the side, and one keeps its distance until you get close.
Eat a multi-cache (50 points) and the muggles turn blue and run. Catch one for 200 points, the next for 400, then 800 and 1,600. They come back to the middle of the maze and set off again. When they start to flash, the chase is nearly over.
Every 10 seconds a letter appears under the house in the middle, worth 100 points. Collect an N and a W to unlock the cache. E and S are decoys, and a new letter replaces the old one, so time your visit. Clear the maze without both letters and the next level starts, so you can keep trying.
Every 10 seconds a geocoin appears under the house in the middle, worth 100 points.
On a phone, swipe anywhere on the board to steer. The Buttons switch adds an on-screen pad if you prefer buttons. On a keyboard, use the arrow keys or W, A, S and D. A turn you ask for early is taken at the next corner where it fits. P pauses.
The game pauses when you switch away from the page, and your run is checked by the server before the reveal is shown. Sound is off until you turn it on.