Marble Trail
Marble Trail
Roll the marble along the trail and into the ammo can to unlock your cache.
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A wooden trail on trestles high over a forest canyon, seen from behind the marble. Tilt it to roll the glass marble along the trail, up ramps and over gaps, into the ammo can at the far end. Hold an arrow key or W, A, S or D to tilt that way, or drag on the stage. Q and E turn the view.
Drag on the stage to tilt the trail, or hold the arrow keys.
Keyword
This is a preview. A real cache reveals the owner's coordinates or keyword.
Tilt, roll, and drop it in the can.
The trail is a line of wooden tiles on trestles high over a canyon. Tilt it and the marble rolls downhill. Most edges have no rail, so roll off one and the marble drops into the canyon. The small ammo can sunk into the last tile is the goal of every level.
Ramps climb or drop one step, and they push the marble down whether you tilt or not, so hold it steady on a slope. Roll off a ledge onto a lower tile and the marble lands and keeps going. A gap needs a jump: build up speed on the flat before a ramp that climbs toward it, and the marble flies across. Once it is in the air you cannot steer it, so aim before the lip.
To tilt, drag anywhere on the stage: the farther you drag from where your finger went down, the steeper the tilt. Up on the screen always rolls the marble away from you, whichever way the view is turned. Let go and the trail eases back to flat. On a keyboard, hold the arrow keys or W, A, S and D. On a phone you can turn on Tilt your phone and steer by tilting the phone itself, and Recalibrate makes the way you hold it flat again.
The view follows the marble along the trail. Turn it with the round buttons in the corner of the stage, with Q and E, with two fingers, or with a right-drag or Shift-drag of the mouse. R and F tilt it, and the mouse wheel, a pinch, or the plus and minus keys zoom. The map button shows the whole course from above, and you can keep playing in that view.
Nothing starts until you tilt. Each level, and each new marble after a fall, waits at the start on a flat trail with Tilt to start showing, and the clock only begins with your first tilt.
If the marble falls, the level starts over from the beginning. Some caches set a time limit for each level, shown above the stage.
Some caches give you a set number of marbles for the whole run. A marble is lost when it falls off the trail, when a level's time runs out, or when you leave in the middle of a level. Once a marble is rolling with marbles on, its clock keeps running while you are away, so switching apps, locking your phone, opening these rules for long, or reloading the page mid-level costs that marble. Clearing a level keeps the marble you rolled it with. Run out and the run is over, and Start over begins a new set of trails.
Clear every level to unlock the reveal. Your progress is saved after each level when device storage is available.
Sound is off until you turn it on with the speaker button. Motion turns off the camera easing and the extra tilt, for a steadier picture.