Tilt Maze
Tilt Maze
Roll the marble into the ammo can to unlock your cache.
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A wooden labyrinth seen from above. Tilt the board to roll a steel marble around the walls, past the holes, and into the ammo can. Hold an arrow key or W, A, S or D to tilt that way, or drag on the board.
Drag on the board to tilt it, or hold the arrow keys.
Keyword
This is a preview. A real cache reveals the owner's coordinates or keyword.
Tilt, roll, and drop it in the can.
Tilt the board and the marble rolls downhill. Walls stop it. The holes swallow it. The small ammo can sunk into the board is the goal of every level.
To tilt, drag anywhere on the board: the farther you drag from where your finger went down, the steeper the board. Let go and it eases back to flat. On a keyboard, hold the arrow keys or W, A, S and D. On a phone you can turn on Tilt your phone and steer by tilting the phone itself. Hold it the way you like, and Recalibrate makes that pose flat again.
Nothing starts until you tilt. Each level, and each new marble after a fall, waits at the start on a flat board with Tilt to start showing, and the clock only begins with your first tilt. So take your time before that: read these rules, recalibrate, or look the maze over first.
If the marble falls in a hole, the level starts over from the beginning. Some caches set a time limit for each level, shown above the board.
Levels come from six worlds, and the board above shows which one you are in. The Trailhead is walls and holes. In the Creek, ice makes the marble glide and mud slows it. The Quarry has bumpers that kick and arrow gates that let the marble through one way only. In the Old Mill, blocks slide back and forth and gates open and close on a timer. At the Ranger Station, switches open matching doors and keys open locked doors. The Summit has bigger boards and gems. Gems are optional stars: collect them if you like, but you never need them to finish. A short tip explains each new world the first time you reach it.
Some caches give you a set number of marbles for the whole run. A marble is lost when it falls in a hole, when a level's time runs out, or when you leave in the middle of a level. Once a marble is rolling with marbles on, its clock keeps running while you are away, so switching apps, locking your phone, opening these rules for long, or reloading the page mid-level costs that marble. Clearing a level keeps the marble you rolled it with. Run out and the run is over, and Start over begins a new set of mazes.
Clear every level to unlock the reveal. Your progress is saved after each level when device storage is available.
Sound is off until you turn it on with the speaker button.