Build Your Own
Create your own playable geocache puzzle and share a single link.
Pick a builder below to make your own playable geocache puzzle. You enter the details and a secret final, and you get a single link to share. Players solve the puzzle in their browser, and your final coordinates or keyword stay on the server until they earn them, so there is nothing in the page for a player to peek at. No account is needed, and you keep an edit key to change or delete your puzzle later.
Players slide and merge geocaching symbol tiles until they build the goal tile you pick (256 up to 2048). Only a real, server-verified game reveals your final coordinates or keyword, so the answer never sits in the page and a faked win will not pass.
Open builderPlayers flip tiles to find every matching pair of geocaching icons, and clearing the board reveals your final coordinates or keyword. Choose the board size, an optional mistakes limit, and an optional time limit. The layout is dealt fresh on the server, so nothing is hidden in the page.
Open builderPlayers sort sixteen words into four hidden groups of four, learning each group as they find it. Sorting all four groups reveals your final coordinates or keyword. The groups are checked on the server, never in the page.
Open builderPlayers decode emoji puzzles into common sayings, and getting enough right reveals your final coordinates or keyword. Choose how many correct guesses win. The sayings come from a built-in bank and stay on the server, dealt one at a time, so nothing is hidden in the page.
Open builderA growing game of hangman: players guess letters one at a time against a hidden five-letter word. A hit reveals that letter; a miss adds another hidden word, so there is more to solve. Reveal every word to find your final coordinates or keyword. The words change daily and are checked on the server, never in the page.
Open builderUpload an image and turn it into a spin-to-solve circle puzzle. Players rotate the concentric rings to line everything back up and reveal your hidden coordinates or picture. The original image is processed in the browser and never leaves their device.
Open builderPlayers get a daily 9x9 Sudoku with no starting numbers, solved only from the greater-than and less-than signs between cells. Solving the day's puzzle reveals your final coordinates or keyword. A new, uniquely solvable puzzle is generated on the server every day, the same for everyone, so the answer is never in the page.
Open builderPlayers guess words and learn whether your secret word comes alphabetically before or after, narrowing the range until they land on it. Solving it reveals your final coordinates or keyword.
Open builderPlayers view a satellite map and drop a pin to guess a hidden location, getting warmer or colder feedback, from freezing to on fire, with every check. Landing inside the radius you set reveals your final coordinates or keyword. The hidden spot is checked on the server and never sits in the page.
Open builderPlayers get a fresh movie every day, shown as a film still with the people erased, and name it with a dashes hint for the title. Naming the day's movie reveals your final coordinates or keyword. Miss it and they wait for tomorrow. The answer stays on the server, never in the page.
Open builderPlayers fill an arithmetic grid where every row and column uses each number once and every outlined cage hits its math clue. Solving it reveals your final coordinates or keyword. A fresh, uniquely solvable puzzle is generated on the server for every player and every load, so the answer is never in the page and no two solvers share a board. Players pick the grid size, 4x4 up to 7x7.
Open builderPlayers crack your secret code of coloured number pegs, four to six long, scored guess by guess until they get it. Cracking it reveals your final coordinates or keyword. The code is checked on the server, never in the page.
Open builderPick a difficulty and players get a fresh math puzzle every day: find the calculation that equals the target number, with green, yellow and gray feedback on every guess. Solving the day's puzzle reveals your final coordinates or keyword. Miss it and they wait for tomorrow. The equations stay on the server, never in the page.
Open builderPlayers fill a 9x9 Sudoku played with pictures instead of numbers, where every row, column and 3x3 box holds each of the nine pictures once. Solving it reveals your final coordinates or keyword. Pick the difficulty and which set of pictures players see. A fresh, uniquely solvable puzzle is generated on the server for every player and every load, so the answer is never in the page.
Open builderPlayers guess four words (Quordle) or sixteen words (Sedecordle) at once, every guess scored against all the boards with green, yellow and gray feedback. Solving every board reveals your final coordinates or keyword. The words change daily and are checked on the server, never in the page.
Open builderPlayers walk toward a hidden spot guided only by distance and a compass, then answer a question or get the final coordinates when they arrive. Chain multiple stages and gate them by time of day.
Open builderPlayers get a themed word search: a grid where every letter belongs to a hidden theme word, plus one spangram that spans the board. They trace words in any direction, and finding them all reveals your final coordinates or keyword. The boards come from a built-in bank and the answers stay on the server, never in the page.
Open builderPlayers run the dinosaur, jumping cacti and ducking birds until they hit the target score you set. Only a real, server-verified run reveals your final coordinates or keyword, so the answer never sits in the page and a faked score will not pass.
Open builderPlayers guess your secret word, three to eight letters, with green, yellow and gray feedback on every guess until they get it. Solving it reveals your final coordinates or keyword. The word is checked on the server, never in the page.
Open builderPlayers get a fresh country every day, shown only as a silhouette, and name it in six tries with distance, direction and proximity after every guess. Naming the day's country reveals your final coordinates or keyword. Miss it and they wait for tomorrow. The answer stays on the server, never in the page.
Open builderBattleship on a map: players fire guesses at a hidden location and each shot reports only the range it landed in, like less than 500 m or more than 2 miles, never the exact distance or direction. Past shots stay pinned so players triangulate and zero in. Landing inside the radius you set reveals your final coordinates or keyword. The hidden spot is checked on the server and never sits in the page.
Open builderNo builders match that search. Try another word, or pick All.
More builders are on the way. Each one turns a CacheSleuth puzzle into a sharable, self contained cache you can place in the field.